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It merely blocks the next player from taking the pile. It should be noted, that this is not the same as “freezing the discard pile” as you do in Canasta. Therefore, discarding a 3, 2 or Joker effectively blocks the next player from taking the pile. Naturally, then, if the top card of the discard pile is a 3, red or black, a 2 or a Joker, it is impossible to take the pile. The card can only be added to an existing sequence meld. Note: Therefore, you cannot take the discard pile or its top card to make a new sequence meld. In this case, you only get the one card, you don’t take the whole discard pile. Note: Therefore, you can never take the pile and add the top card to a group laid out on the table, unless of course, you have two natural cards in your hand that match.ī) If the partnership has already melded a sequence of less than seven cards, and the top card of the discard pile fits either end of the sequence, you may take this one card only from the discard pile and add it to your sequence without drawing two from the stock. Finally, discard one card to end the turn.The player may then make further melds if they so wish.Then, take the whole of the rest of the discard pile.If this is the partnership’s initial meld, the player may meld further cards to make their minimum requirement.Meld this together with the two cards from the player’s hand.Take the top card from the discard pile.Red 3s and bonuses for a Samba or Canasta do not count toward meeting the minimum.Ī player, instead of drawing two cards from the Stock, may draw from the discard pile when:Ī) if the player has two natural cards in their hand that match in rank the top face up card of the discard pile. They also block the discard pile for the opponents when discarded.ĭepending on a partnership’s score, their initial meld in each hand is subject to minimum requirements. Every melded red three is worth 100 bonus points, but only when you have the required two sambas or canastas necessary to end the game.Īny side to have melded all six red threes scores 1000 points for them.īlack threes can be melded in groups, but only on the turn on which you go out. These two canasta can be natural, mixed, or samba – it doesn’t matter so long as there are two of them.Ī red three may be melded as a single card. They are of two kinds – “Natural”, which means it has no wild cards, OR “Mixed” which mean it contains one or two wild cards.Ī side may have two canastas in the same rank and may combine its melds in the same rank at any time to form a Canasta.Ī side needs two canastas to go out. Once laid out, either partner may extend it by adding more cards to it.Ī canasta is a group of seven cards of the same rank. To meld a group, you need three or more cards of the same rank. Once there are seven cards in a sequence it becomes a “Samba” or “Sequence Canasta” and receives a bonus of 1500 points.
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Once laid out, either partner may extend the sequence by adding more cards. For this purpose, 4 is low and Ace is high. To meld a sequence you need three or more cards of the same suit in sequential order. A sequence may not contain any wild cards.Ī player may lay off to their own melds, or those of their partner, but may not lay off cards to their opposition’s melds. A Group may contain no more than two wild cards. Wild cards may not be melded together separately but may only be used to complete other melds. In Samba, melds come in two types Groups which are three or more cards of the same rank and Sequences which are three or more cards of the same suit in numerical sequence.
HOW MANY PEOPLE CAN PLAY HAND AND FOOT CARD GAME PLUS
Samba is usually played by four in two fixed-partnerships, but can be readily extended to 5, or even six players in three fixed-partnerships.ģ decks of standard playing cards, plus 6 Jokers. For a start, both Groups and Sequences count, and you use three decks of cards. Samba is closely related to Canasta, but introduces a couple of variations that for some, make the game that much more enjoyable.